Sunday 2 December 2007

lecture eight notes

Computer-mediated Textuality-Narrative, Author, Knowledge, Self and Power
*Hypertext
Hypermedia includes images, sound, animation and other forms of data.
*The end of books
*Subject of Interest 1: Narrative and Non-linearity
Many critics and hypertext authors have described art work as being "non-linear". Author has predetermined the text of each individual lexia.
*Subject of Interest 2: "The Death of the Author"?
*Subject of Interest 3: The Absence of an End?
*Hypertext Pedagogy
*Cybertext: self-changing text, scriptions and traversal functions are controlled by an immanent cybernetic agent, mechanical or human.
*The murky history of MUDs and MOOs
Multi-user Dungeon(MUD)is one of the most widely studied of cybertext, which is described as " a new kind of virtual parlor game and a new form of communication' based on a computer program that enabled many people to simultaneously" navigate, converse and build... a new form of collaborative literature" together.
"Adventure" program-MUD1 program-Tiny MUD program-multi-author program.
*Subject of Interest 4: Identity
Multi-user programs are one of the most studied phenomenon of the early internet.
*Subject of Artistic Interest 5: Community and Power

lecture seven notes

The Commercialization of the Network
With the development of globalization of the world economy and society. There were lots of changes on economic and cultural.
*The un-commercialized wed
In the last ten years, there were rise of corporate websites, e-commerce,e-tailing, pop-up adverts, the dot.com bubble, the rise of google ad-sense and many other online commercial practices.
*The rise of the network society
It has been described the present era as being a post-industrial, networking, informational culture
1. The importance of the information economy
2. The rise of the network enterprise
3. The effectes of liberalisation and globalisation on the world economy
4. The resultant transformation of work and employment.
*Liberalisation and globalization
Important world financial institutions, for example: world bank, the international monetary fund and the world trade organization.
At the same time, computer and telecommunication systems were beginning to be developed to control and administer these vast geographical enterprises: high finance, in particular, embraced computing and telecommunications early to support their need for speedy decisions and 24 hour global coverage.
*Trade Blocs
*Changes ways of doing business
The globalization of the economy required workforces and management throughout the world to adapt to more competitive conditions: 1. introduction of flexible/insecure labour practices, including part-timing, distance working, flex-timing and contract working. 2. changed from the "traditional" craft-based mode of production to knowledge-based modes. 3.The computerisation of management information systems and the widespread use of databases for controlling all parts of the enterprise; 4.ntroduction of just-in-time manufacturing and inventory control (so that less working capital is tied-up at any one time); and 5. the out-sourcing of goods , materials and services (again to reduce working capital tied-up in overheads)
*The Importance of Property to Capitalism
*The Knowledge-based Economy-- The importance of intellectual property law to the new knowledge economy
*Disruptive Technology? MP3 and file-sharing
MP3 file-sharing community grew up quickly on the internet.
Digital Culture: lawrence lessig and the creative commons
Rifkin: the age of access
The power of gatekeepers in the network society: network is free from traditional power structures. Rifkin, is different kind of power being exercised in network society.
End Note: the commercial web of everything